![]() I have one particular Panzer IV with the 75mm gun that gets immediately targetted when entering a fight, despite lots of supposedly better tanks around me that would seem like priority. If you aren't patient, they'll all be lined up on you, if you are too patient they will find a way to flank you or get you from another angle, your effectiveness makes you a target, but also the vehicle you have can make you a target too. Tactically speaking this means humans are at a disadvantage.įor an added bonus, if you as a sole human player are surrounded by AI players on your team, the opposing AI players will all target you, and it ends like a kill box, despite your position being reasonable with lower hanging fruit available for the enemy. Sometimes if you're too effective, their revenge will come in the form of an air strike. ![]() Thus if you manage to kill one or two from a hidden location, you will have to move as some unrelated AI player will now know your location from off to the side or behind you, and will attempt to shoot up your backside. They also have tag-team tactics which humans don't, so if you shoot at one of them, they will seek revenge and pincer you. This means that you'll be dying a lot, unfairly, without warning, but there's more. The most obvious one is they are snipers, while charging over a hill bouncing on their suspension, they will make a 1/10000000th shot between some rocks, through some trees, right into your ammo so you blow up in one shot. The AI players are also grouped into smarter and weaker ones, probably generated from the copious amounts of data based on real players, they are programmed to mimic humans quite well, though they still have tells if you look. There will be AI players on your team and the enemy team, which will behave in mostly a supporting role, as in they don't tend to capture points, meaning if your team is mostly AI players, and you or the few humans don't aggressively capture, no one will. The game loads AI players to fill teams, and more when there are less players available waiting for a game, and this isn't clear to players. The arcade battles are bascially a CTF style, but with added variation of 1 vs 3 points to capture. That said playing in 4k with a better video card seems like a good option, it would increase your granularity for sure. I keep both these sliders around half, anything farther at 1080p is meaningless noise. ![]() The tree and grass distance settings have a big impact on how the land works within shooting range, you have the usual LOD versions of objects that will lack the dynamic lighting and have lower textures far away, and you set the threshold to where they start loading the full fancy version. Overall the game is polished, the soundscape is great, and the graphics are as good as they need to be, especially given your spend so much time staring at targets instead of scenery. so not an insignificant amount of activity. Your typical arcade tank battle is 16 vs 16. Basically it performs like most simpler shooter games, the number of objects in play matters more than the scenery. The game seems more bound by the connection to the server, as in your experience of the world and thus smoothness of frames is mostly dependent on the ping/lag for keeping coherent, rather than say your gpu trying to keep up. I liked the Tailspin show when I was a yoof.Īnyway my impressions are that it runs quite well on older video cards (R9 280x 3GB) and modern cpus, I didn't check ram usage however. They have a neat event running right now, which I haven't taken part of being a premium feature (and I'm not paying) and definitely worth checking out. Notable ones are like the JagdPanther 88mm is only available to buy, but lesser gunned versions are free. Generally speaking this isn't a problem, as there are probably already a thousand units across the various nations. The game is modelled on a hybrid pay to play, where the majority of the game is free arcade style with some grinding, yet a lot of units are unavailable without paying for them. ![]() And although th ebase game is like 35GB the save files and progress data accumulate quickly, several hundred MB so far. So as most of you know, it's not a new game, but they do constantly make improvements. Attach signature (signatures can be changed in profile)
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